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Invent Your Own Computer Games with Python, 4th Edition - Softcover

 
9781593277956: Invent Your Own Computer Games with Python, 4th Edition
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Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before!

Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level.

Learn how to:
–Combine loops, variables, and flow control statements into real working programs
–Choose the right data structures for the job, such as lists, dictionaries, and tuples
–Add graphics and animation to your games with the pygame module
–Handle keyboard and mouse input
–Program simple artificial intelligence so you can play against the computer
–Use cryptography to convert text messages into secret code
–Debug your programs and find common errors

As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals.

What new game will you create with the power of Python?

The projects in this book are compatible with Python 3.

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About the Author:
Al Sweigart is a software developer and teaches programming to kids and adults. He has written several Python books, including Automate the Boring Stuff with Python and Making Games with Python & Pygame.
Review:
"It's a great introduction to Python and a great introduction to building fairly simple but interesting games. The author's not just a talented coder, but a Python maestro. And his programming techniques provide good lessons on how to approach programming tasks."
<—Computerworld

"Games are a great way to engage kids, and Python is a perfect language for them to see immediate results on the screen as they code. Invent Your Own Computer Games with Python should be a hit."
—GeekDad

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  • PublisherNo Starch Press
  • Publication date2016
  • ISBN 10 1593277954
  • ISBN 13 9781593277956
  • BindingPaperback
  • Edition number4
  • Number of pages376
  • Rating

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Book Description Softcover. Condition: New. 4. Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language-even if youve never programmed before!Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, youll learn key programming and math concepts that will help you take your game programming to the next level.Learn how to:-Combine loops, variables, and flow control statements into real working programs-Choose the right data structures for the job, such as lists, dictionaries, and tuples-Add graphics and animation to your games with the pygame module-Handle keyboard and mouse input-Program simple artificial intelligence so you can play against the computer-Use cryptography to convert text messages into secret code-Debug your programs and find common errorsAs you work through each game, youll build a solid foundation in Python and an understanding of computer science fundamentals.What new game will you create with the power of Python?The projects in this book are compatible with Python 3. Seller Inventory # DADAX1593277954

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